The Following effects show examples of curve emitters/stroke emitters. These are very similar to the effects that i wanted to achieve along the the walls. These are examples of 2D effects but similar things can be achieved in 3d by animating textures.
Seeing some of these videos inspired me. My favorite amongst all of the above is "Living Canvas". It has taken the idea of bringing to life an inanimate object through similar techniques to the curve effects. This particular piece made me think if there was anything that i could do to my own work to make it more relevant to the theme.
Here is a small test that I did to see how textures can be animated. In this way I would be able to achieve my growing vine effect along the side of the walls by using a pre-made piece of geometry.
I did this by locating the appearance attribute in the attribute editor. By clicking on the icon next to transparency i was able to use a ramp texture. This may make more sense when we think about color, however, if we were to use greyscale- black indicates no transparency where as white indicates total transparency. This is very useful on its own, however, transparency is a keyable attribute and therefore we can animate it. Using this logic with the guidance of my tutor, i managed to make a very simple test that opens many options. Here is my quick test.
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