Sunday, 2 January 2011

Lighting, Texturing and Rendering Tests 04

Here are some screenshots which show the number of layers required to create a texture for Maya.

For my paintings, I wanted them to have both a colour and a bump map associated to them. I.e, I often created an unsaturated canvas texture to act as the bump. Coupled with layers to add depth and a papery feel touch, they were then used along side blending nodes in photoshop to give the desired look.










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