Monday, 10 January 2011

Conclusion and Final Rendered Piece

Over the course of the last 10 weeks I have learned so many skills. I initially evaluated my ideas using brainstorming and testing. I re-evaluated my ideas listening to advice given to me on the formative assessment. I then came up with a very interesting idea based on one suggested by my tutor (that the inside of the box was of a gallery).

After deciding to have a transforming art gallery, my eyes were set on creating an effect that I initially had no idea how to do. Taking a risk, I learned and developed some existing skills in MEL/Python scripting to create the logical pseudo code that would develop the logical grounds on which to base my script on.

Through trail and error and independent work, I manage to solve the the problem to create the wave effect only to be face with a new problem- randomizing the effect mildly so to create an edge of realism. Having solved this I had to begin the next part of my project- i.e modeling and texturing the room. Before this project I had no real idea on how this should be done. However, using my fellow peers as a great source for learning, i found that I was able to learn the basics of texturing simple objects, becoming more confident on Photoshop, Illustrator and the Hypershade within Maya.

Finally, with some experience from my environments project, I began Lighting my room and now completely confident in using Global Illumination in conjunction with Final Gather to create some of the best lighting I have done so far.

Finally I optimized my render and added the final colour touches within After Effects.

My overall impression of this unit has been very positive and I am glad to have developed a wide range of knowlege with many softwares which revolve around Maya as well as deepening my understanding and confidence in Maya.

With out any further delay, I present to you the final piece of ten weeks work.

Thanks to all that assisted me :-)


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