Thursday, 6 January 2011

Lighting, Texturing and Rendering Tests 06

Here is the procedural steps which I made whilst adjusting global illumination settings.







The following was an example of using max distance to even out the photon emission.


Increasing the photon radius size



A visual representation of the global illumination photons in my scene:



Gradually increasing the radius size of each photon








With advice from certain peers, notice that I incorporated a shadow in the last frame. This was suggested by Ollie Kane. I was very appreciative of all of the feedback and support I got from team members in my other project. I felt I developed the quality of taking feedback in a positive way to improve my work.

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