Friday, 7 January 2011

Animation Tests, Finalizing the video

Up until this point I was lighting the scene in such a way that fit the ending. However, I now faced another challenge. I have never lit a scene in which the lighting changes within the scene- i.e animated. I had to be very careful that I would animate the lighting of the room correctly so that it was suited for all the frames.

The way I intended on doing this was to turn off global illumination and test whether the direct lighting illuminated correctly.

One great skill that I learned to use over this project was to maximize efficiency in renders. When dealing with complex computational calculations inherent in Maya such as global illumination and final gather, the render of each frame increases by a huge factor. If one was to keep all of their render settings high- especially whilst lighting and rendering, it may take a very long time. In industry, however, deadlines have to be met and there is more often than not to get results as fast as one can.


In the following clip I felt that had matured somewhat in terms of my pipelining. Having taking renders of the start and end frames, I now needed to interpret the animated lights and match them up to the animation of the scene as a whole.

I achieved this by reducing the quality of my render (min sampling to -1) and only rendering the direct lighting. This was an excellent way to isolate the specific animation and nearly conclude the animation before taking it into compositing.






From here it was very simple for me to analyze my scene and then make the final adjustments.

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