We have probably reached one of the final stages of this script. In this amendment of the script we can see that I have managed to pass on rotational Keyframes to the rest of the objects in my tiled floor. Now all of the tiles are moving in exactly the way that I want. This was the test that I had been striving to obtain.
So, I know now, that if I have a grid with m rows and n elements in each row, I can take any animated object's necessary Keyframes, copy them all to the objects which will be offset by some element phase. Once I am happy with the way that one row is looking, I can bring back the keyframes from all the rows so that they offset by some rowPhase. With this, I can constantly tweak my animation until I am absolutely happy. Ultimately this gives us the wave phase that I had been aiming for.
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