Friday, 17 December 2010

Research and Development: Floor Test 10

Now the only thing left to really complete this script is to create a slight edge if realism by randomizing the way in which the effect happens.

In my mind there was two ways in which this could be done-:

1. By selecting every tile and allow one of three things to happen. Either lat the animation go forwards by some factor, go back by some factor, or simply stay where it is.

2. Vary the height at which the effect occurs between 2 float numbers.

I set out to do this and achieved it in quite a simple manner.

Here are three videos which indicate the three stages of the effect.


Wave Effect 1- No randomisation



Wave Effect 2: Random animation shift




Wave Effect 3: Randomizer of both the animation shift, and a random height scaler

No comments:

Post a Comment