Now that I was totally happy with the animation, I had to do the final touches by creating a realistic feel through basic texturing and lighting then to be output with good rendering techniques.
Here are a sequence of images that indicate the procedural steps taken to prepare decent lighting. The key thing that i was trying to achieve was to form an even distribution of global illumination photons in the scene which could be tweaked. At this stage, however, there are no textures available. This lacking of the textures would completely change the way it looks. However, the key to global illumination is presenting the scene with an even distribution of photons at the correct intensity. This means that as soon as I do have my textures set up, it would only be a matter of tweaking, rather than beginning the entire lighting process from the very beginning. By the end we can see a nice distribution of uniform light that will be tweaked later on.










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